using System; namespace UnityEngine.UI { // Token: 0x0200003D RID: 61 public interface ICanvasElement { // Token: 0x06000189 RID: 393 void Rebuild(CanvasUpdate executing); // Token: 0x17000069 RID: 105 // (get) Token: 0x0600018A RID: 394 Transform transform { get; } // Token: 0x0600018B RID: 395 void LayoutComplete(); // Token: 0x0600018C RID: 396 void GraphicUpdateComplete(); // Token: 0x0600018D RID: 397 bool IsDestroyed(); } }