using System; using System.Collections.Generic; namespace UnityEngine.UI { // Token: 0x020000A1 RID: 161 internal static class ListPool { // Token: 0x060005E6 RID: 1510 RVA: 0x0001DA08 File Offset: 0x0001BE08 public static List Get() { return ListPool.s_ListPool.Get(); } // Token: 0x060005E7 RID: 1511 RVA: 0x0001DA27 File Offset: 0x0001BE27 public static void Release(List toRelease) { ListPool.s_ListPool.Release(toRelease); } // Token: 0x040002C1 RID: 705 private static readonly ObjectPool> s_ListPool = new ObjectPool>(null, delegate(List l) { l.Clear(); }); } }