using System; namespace UnityEngine.UI { // Token: 0x0200009E RID: 158 [AddComponentMenu("Layout/Vertical Layout Group", 151)] public class VerticalLayoutGroup : HorizontalOrVerticalLayoutGroup { // Token: 0x060005CE RID: 1486 RVA: 0x0001D67A File Offset: 0x0001BA7A protected VerticalLayoutGroup() { } // Token: 0x060005CF RID: 1487 RVA: 0x0001D683 File Offset: 0x0001BA83 public override void CalculateLayoutInputHorizontal() { base.CalculateLayoutInputHorizontal(); base.CalcAlongAxis(0, true); } // Token: 0x060005D0 RID: 1488 RVA: 0x0001D694 File Offset: 0x0001BA94 public override void CalculateLayoutInputVertical() { base.CalcAlongAxis(1, true); } // Token: 0x060005D1 RID: 1489 RVA: 0x0001D69F File Offset: 0x0001BA9F public override void SetLayoutHorizontal() { base.SetChildrenAlongAxis(0, true); } // Token: 0x060005D2 RID: 1490 RVA: 0x0001D6AA File Offset: 0x0001BAAA public override void SetLayoutVertical() { base.SetChildrenAlongAxis(1, true); } } }