using System; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x020001B9 RID: 441 [MovedFrom("UnityEngine")] public enum ObstacleAvoidanceType { // Token: 0x0400049E RID: 1182 NoObstacleAvoidance, // Token: 0x0400049F RID: 1183 LowQualityObstacleAvoidance, // Token: 0x040004A0 RID: 1184 MedQualityObstacleAvoidance, // Token: 0x040004A1 RID: 1185 GoodQualityObstacleAvoidance, // Token: 0x040004A2 RID: 1186 HighQualityObstacleAvoidance } }