using System; namespace UnityEngine { // Token: 0x020003BB RID: 955 public sealed class AddComponentMenu : Attribute { // Token: 0x060037B2 RID: 14258 RVA: 0x0005EE34 File Offset: 0x0005D034 public AddComponentMenu(string menuName) { this.m_AddComponentMenu = menuName; this.m_Ordering = 0; } // Token: 0x060037B3 RID: 14259 RVA: 0x0005EE4C File Offset: 0x0005D04C public AddComponentMenu(string menuName, int order) { this.m_AddComponentMenu = menuName; this.m_Ordering = order; } // Token: 0x17000CCC RID: 3276 // (get) Token: 0x060037B4 RID: 14260 RVA: 0x0005EE64 File Offset: 0x0005D064 public string componentMenu { get { return this.m_AddComponentMenu; } } // Token: 0x17000CCD RID: 3277 // (get) Token: 0x060037B5 RID: 14261 RVA: 0x0005EE80 File Offset: 0x0005D080 public int componentOrder { get { return this.m_Ordering; } } // Token: 0x04000CA4 RID: 3236 private string m_AddComponentMenu; // Token: 0x04000CA5 RID: 3237 private int m_Ordering; } }