using System; namespace UnityEngine { // Token: 0x0200021A RID: 538 internal enum ArmDoF { // Token: 0x040005D0 RID: 1488 ShoulderDownUp, // Token: 0x040005D1 RID: 1489 ShoulderFrontBack, // Token: 0x040005D2 RID: 1490 ArmDownUp, // Token: 0x040005D3 RID: 1491 ArmFrontBack, // Token: 0x040005D4 RID: 1492 ArmRollInOut, // Token: 0x040005D5 RID: 1493 ForeArmCloseOpen, // Token: 0x040005D6 RID: 1494 ForeArmRollInOut, // Token: 0x040005D7 RID: 1495 HandDownUp, // Token: 0x040005D8 RID: 1496 HandInOut, // Token: 0x040005D9 RID: 1497 LastArmDoF } }