using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000011 RID: 17 [RequiredByNativeCode] [StructLayout(LayoutKind.Sequential)] public sealed class AssetBundleRequest : AsyncOperation { // Token: 0x17000030 RID: 48 // (get) Token: 0x06000175 RID: 373 public extern Object asset { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x17000031 RID: 49 // (get) Token: 0x06000176 RID: 374 public extern Object[] allAssets { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } } }