using System; namespace UnityEngine { // Token: 0x020003B5 RID: 949 [Flags] internal enum AtomicSafetyHandleVersionMask { // Token: 0x04000C99 RID: 3225 Read = 1, // Token: 0x04000C9A RID: 3226 Write = 2, // Token: 0x04000C9B RID: 3227 ReadAndWrite = 3, // Token: 0x04000C9C RID: 3228 WriteInv = -3, // Token: 0x04000C9D RID: 3229 ReadInv = -2, // Token: 0x04000C9E RID: 3230 ReadAndWriteInv = -4 } }