using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.Audio { // Token: 0x020001E9 RID: 489 public class AudioMixerGroup : Object { // Token: 0x0600228D RID: 8845 RVA: 0x000282A8 File Offset: 0x000264A8 internal AudioMixerGroup() { } // Token: 0x17000826 RID: 2086 // (get) Token: 0x0600228E RID: 8846 public extern AudioMixer audioMixer { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } } }