using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.Audio { // Token: 0x020001E8 RID: 488 public class AudioMixerSnapshot : Object { // Token: 0x0600228A RID: 8842 RVA: 0x0002829C File Offset: 0x0002649C internal AudioMixerSnapshot() { } // Token: 0x17000825 RID: 2085 // (get) Token: 0x0600228B RID: 8843 public extern AudioMixer audioMixer { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x0600228C RID: 8844 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern void TransitionTo(float timeToReach); } }