using System; namespace UnityEngine { // Token: 0x020001D2 RID: 466 public enum AudioClipLoadType { // Token: 0x04000503 RID: 1283 DecompressOnLoad, // Token: 0x04000504 RID: 1284 CompressedInMemory, // Token: 0x04000505 RID: 1285 Streaming } }