using System; namespace UnityEngine { // Token: 0x020001CD RID: 461 public enum AudioDataLoadState { // Token: 0x040004ED RID: 1261 Unloaded, // Token: 0x040004EE RID: 1262 Loading, // Token: 0x040004EF RID: 1263 Loaded, // Token: 0x040004F0 RID: 1264 Failed } }