using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001E1 RID: 481 [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioDistortionFilter : Behaviour { // Token: 0x17000805 RID: 2053 // (get) Token: 0x0600223A RID: 8762 // (set) Token: 0x0600223B RID: 8763 public extern float distortionLevel { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }