using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001E0 RID: 480 [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioHighPassFilter : Behaviour { // Token: 0x17000803 RID: 2051 // (get) Token: 0x06002235 RID: 8757 // (set) Token: 0x06002236 RID: 8758 public extern float cutoffFrequency { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x17000804 RID: 2052 // (get) Token: 0x06002237 RID: 8759 // (set) Token: 0x06002238 RID: 8760 public extern float highpassResonanceQ { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }