using System; namespace UnityEngine.Bindings { // Token: 0x02000499 RID: 1177 internal interface IBindingsIsThreadSafeProviderAttribute : IBindingsAttribute { // Token: 0x17000D57 RID: 3415 // (get) Token: 0x06003AC2 RID: 15042 // (set) Token: 0x06003AC3 RID: 15043 bool IsThreadSafe { get; set; } } }