using System; namespace UnityEngine.Bindings { // Token: 0x020004A1 RID: 1185 [AttributeUsage(AttributeTargets.Property)] internal class NativePropertyAttribute : NativeMethodAttribute { // Token: 0x06003AEB RID: 15083 RVA: 0x00067898 File Offset: 0x00065A98 public NativePropertyAttribute() { } // Token: 0x06003AEC RID: 15084 RVA: 0x000678A4 File Offset: 0x00065AA4 public NativePropertyAttribute(string name) : base(name) { } // Token: 0x06003AED RID: 15085 RVA: 0x000678B0 File Offset: 0x00065AB0 public NativePropertyAttribute(string name, bool isFreeFunction) : base(name, isFreeFunction) { } // Token: 0x06003AEE RID: 15086 RVA: 0x000678BC File Offset: 0x00065ABC public NativePropertyAttribute(string name, bool isFreeFunction, bool isThreadSafe) : base(name, isFreeFunction, isThreadSafe) { } } }