using System; namespace UnityEngine.Bindings { // Token: 0x020004A8 RID: 1192 [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Property)] internal class StaticAccessorAttribute : Attribute, IBindingsAttribute { // Token: 0x06003B00 RID: 15104 RVA: 0x00067A2C File Offset: 0x00065C2C public StaticAccessorAttribute() { } // Token: 0x06003B01 RID: 15105 RVA: 0x00067A38 File Offset: 0x00065C38 internal StaticAccessorAttribute(string name) { this.Name = name; } // Token: 0x06003B02 RID: 15106 RVA: 0x00067A48 File Offset: 0x00065C48 public StaticAccessorAttribute(bool pointer) { this.Pointer = pointer; } // Token: 0x06003B03 RID: 15107 RVA: 0x00067A58 File Offset: 0x00065C58 public StaticAccessorAttribute(string name, bool pointer) { this.Name = name; this.Pointer = pointer; } // Token: 0x17000D68 RID: 3432 // (get) Token: 0x06003B04 RID: 15108 RVA: 0x00067A70 File Offset: 0x00065C70 // (set) Token: 0x06003B05 RID: 15109 RVA: 0x00067A8C File Offset: 0x00065C8C public string Name { get; set; } // Token: 0x17000D69 RID: 3433 // (get) Token: 0x06003B06 RID: 15110 RVA: 0x00067A98 File Offset: 0x00065C98 // (set) Token: 0x06003B07 RID: 15111 RVA: 0x00067AB4 File Offset: 0x00065CB4 public bool Pointer { get; set; } } }