using System; namespace UnityEngine.Bindings { // Token: 0x020004A7 RID: 1191 [AttributeUsage(AttributeTargets.Method)] internal class ThreadSafeAttribute : NativeMethodAttribute { // Token: 0x06003AFF RID: 15103 RVA: 0x00067A1C File Offset: 0x00065C1C public ThreadSafeAttribute() { base.IsThreadSafe = true; } } }