using System; namespace UnityEngine.CSSLayout { // Token: 0x0200051B RID: 1307 internal class MeasureOutput { // Token: 0x06003CC4 RID: 15556 RVA: 0x0006B630 File Offset: 0x00069830 public static long Make(double width, double height) { return MeasureOutput.Make((int)width, (int)height); } // Token: 0x06003CC5 RID: 15557 RVA: 0x0006B650 File Offset: 0x00069850 public static long Make(int width, int height) { return ((long)width << 32) | (long)((ulong)height); } // Token: 0x06003CC6 RID: 15558 RVA: 0x0006B670 File Offset: 0x00069870 public static int GetWidth(long measureOutput) { return (int)((ulong)(-1) & (ulong)(measureOutput >> 32)); } // Token: 0x06003CC7 RID: 15559 RVA: 0x0006B690 File Offset: 0x00069890 public static int GetHeight(long measureOutput) { return (int)((ulong)(-1) & (ulong)measureOutput); } } }