using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200002F RID: 47 internal sealed class CSSLayoutCallbacks { // Token: 0x060003CD RID: 973 [ThreadAndSerializationSafe] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void RegisterWrapper(IntPtr node); // Token: 0x060003CE RID: 974 [ThreadAndSerializationSafe] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void UnegisterWrapper(IntPtr node); } }