using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000023 RID: 35 [Obsolete("this API is not for public use.")] [UsedByNativeCode] public struct CacheIndex { // Token: 0x0400002E RID: 46 public string name; // Token: 0x0400002F RID: 47 public int bytesUsed; // Token: 0x04000030 RID: 48 public int expires; } }