using System; namespace UnityEngine { // Token: 0x020003E5 RID: 997 [Flags] public enum CameraType { // Token: 0x04000D79 RID: 3449 Game = 1, // Token: 0x04000D7A RID: 3450 SceneView = 2, // Token: 0x04000D7B RID: 3451 Preview = 4, // Token: 0x04000D7C RID: 3452 VR = 8, // Token: 0x04000D7D RID: 3453 Reflection = 16 } }