using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000188 RID: 392 public sealed class CapsuleCollider2D : Collider2D { // Token: 0x17000680 RID: 1664 // (get) Token: 0x06001DF5 RID: 7669 RVA: 0x000250B4 File Offset: 0x000232B4 // (set) Token: 0x06001DF6 RID: 7670 RVA: 0x000250D4 File Offset: 0x000232D4 public Vector2 size { get { Vector2 vector; this.INTERNAL_get_size(out vector); return vector; } set { this.INTERNAL_set_size(ref value); } } // Token: 0x06001DF7 RID: 7671 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_get_size(out Vector2 value); // Token: 0x06001DF8 RID: 7672 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_set_size(ref Vector2 value); // Token: 0x17000681 RID: 1665 // (get) Token: 0x06001DF9 RID: 7673 // (set) Token: 0x06001DFA RID: 7674 public extern CapsuleDirection2D direction { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }