using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000184 RID: 388 public sealed class CircleCollider2D : Collider2D { // Token: 0x17000678 RID: 1656 // (get) Token: 0x06001DE1 RID: 7649 // (set) Token: 0x06001DE2 RID: 7650 public extern float radius { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }