using System; namespace UnityEngine { // Token: 0x020002A0 RID: 672 public enum ClusterInputType { // Token: 0x040008AC RID: 2220 Button, // Token: 0x040008AD RID: 2221 Axis, // Token: 0x040008AE RID: 2222 Tracker, // Token: 0x040008AF RID: 2223 CustomProvidedInput } }