using System; using UnityEngine.Scripting; namespace UnityEngine.Collections { // Token: 0x020004B3 RID: 1203 [UsedByNativeCode] public enum Allocator { // Token: 0x040011CD RID: 4557 Invalid, // Token: 0x040011CE RID: 4558 None, // Token: 0x040011CF RID: 4559 Temp, // Token: 0x040011D0 RID: 4560 TempJob, // Token: 0x040011D1 RID: 4561 Persistent } }