using System; namespace UnityEngine { // Token: 0x02000092 RID: 146 public enum ConnectionTesterStatus { // Token: 0x0400011E RID: 286 Error = -2, // Token: 0x0400011F RID: 287 Undetermined, // Token: 0x04000120 RID: 288 [Obsolete("No longer returned, use newer connection tester enums instead.")] PrivateIPNoNATPunchthrough, // Token: 0x04000121 RID: 289 [Obsolete("No longer returned, use newer connection tester enums instead.")] PrivateIPHasNATPunchThrough, // Token: 0x04000122 RID: 290 PublicIPIsConnectable, // Token: 0x04000123 RID: 291 PublicIPPortBlocked, // Token: 0x04000124 RID: 292 PublicIPNoServerStarted, // Token: 0x04000125 RID: 293 LimitedNATPunchthroughPortRestricted, // Token: 0x04000126 RID: 294 LimitedNATPunchthroughSymmetric, // Token: 0x04000127 RID: 295 NATpunchthroughFullCone, // Token: 0x04000128 RID: 296 NATpunchthroughAddressRestrictedCone } }