using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001A2 RID: 418 [RequireComponent(typeof(Rigidbody2D))] public sealed class ConstantForce2D : PhysicsUpdateBehaviour2D { // Token: 0x170006EC RID: 1772 // (get) Token: 0x06001EE7 RID: 7911 RVA: 0x00025A80 File Offset: 0x00023C80 // (set) Token: 0x06001EE8 RID: 7912 RVA: 0x00025AA0 File Offset: 0x00023CA0 public Vector2 force { get { Vector2 vector; this.INTERNAL_get_force(out vector); return vector; } set { this.INTERNAL_set_force(ref value); } } // Token: 0x06001EE9 RID: 7913 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_get_force(out Vector2 value); // Token: 0x06001EEA RID: 7914 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_set_force(ref Vector2 value); // Token: 0x170006ED RID: 1773 // (get) Token: 0x06001EEB RID: 7915 RVA: 0x00025AAC File Offset: 0x00023CAC // (set) Token: 0x06001EEC RID: 7916 RVA: 0x00025ACC File Offset: 0x00023CCC public Vector2 relativeForce { get { Vector2 vector; this.INTERNAL_get_relativeForce(out vector); return vector; } set { this.INTERNAL_set_relativeForce(ref value); } } // Token: 0x06001EED RID: 7917 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_get_relativeForce(out Vector2 value); // Token: 0x06001EEE RID: 7918 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_set_relativeForce(ref Vector2 value); // Token: 0x170006EE RID: 1774 // (get) Token: 0x06001EEF RID: 7919 // (set) Token: 0x06001EF0 RID: 7920 public extern float torque { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }