using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003BD RID: 957 [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] [RequiredByNativeCode] public sealed class ContextMenu : Attribute { // Token: 0x060037BD RID: 14269 RVA: 0x0005EF1C File Offset: 0x0005D11C public ContextMenu(string itemName) : this(itemName, false) { } // Token: 0x060037BE RID: 14270 RVA: 0x0005EF28 File Offset: 0x0005D128 public ContextMenu(string itemName, bool isValidateFunction) : this(itemName, isValidateFunction, 1000000) { } // Token: 0x060037BF RID: 14271 RVA: 0x0005EF38 File Offset: 0x0005D138 public ContextMenu(string itemName, bool isValidateFunction, int priority) { this.menuItem = itemName; this.validate = isValidateFunction; this.priority = priority; } // Token: 0x04000CA9 RID: 3241 public readonly string menuItem; // Token: 0x04000CAA RID: 3242 public readonly bool validate; // Token: 0x04000CAB RID: 3243 public readonly int priority; } }