using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000D5 RID: 213 [UsedByNativeCode] [Serializable] public struct CustomRenderTextureUpdateZone { // Token: 0x040001E4 RID: 484 public Vector3 updateZoneCenter; // Token: 0x040001E5 RID: 485 public Vector3 updateZoneSize; // Token: 0x040001E6 RID: 486 public float rotation; // Token: 0x040001E7 RID: 487 public int passIndex; // Token: 0x040001E8 RID: 488 public bool needSwap; } }