using System; namespace UnityEngine { // Token: 0x020003F2 RID: 1010 [Flags] public enum DepthTextureMode { // Token: 0x04000DB8 RID: 3512 None = 0, // Token: 0x04000DB9 RID: 3513 Depth = 1, // Token: 0x04000DBA RID: 3514 DepthNormals = 2, // Token: 0x04000DBB RID: 3515 MotionVectors = 4 } }