using System; using System.Runtime.CompilerServices; using UnityEngine.Networking.PlayerConnection; using UnityEngine.Scripting; namespace UnityEngine.Diagnostics { // Token: 0x020000A3 RID: 163 public static class PlayerConnection { // Token: 0x170002A9 RID: 681 // (get) Token: 0x06000BD3 RID: 3027 RVA: 0x00011090 File Offset: 0x0000F290 [Obsolete("Use UnityEngine.Networking.PlayerConnection.PlayerConnection.instance.isConnected instead.")] public static bool connected { get { return PlayerConnection.instance.isConnected; } } // Token: 0x06000BD4 RID: 3028 [Obsolete("PlayerConnection.SendFile is no longer supported.", true)] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void SendFile(string remoteFilePath, byte[] data); } }