using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000198 RID: 408 public sealed class DistanceJoint2D : AnchoredJoint2D { // Token: 0x170006BC RID: 1724 // (get) Token: 0x06001E70 RID: 7792 // (set) Token: 0x06001E71 RID: 7793 public extern bool autoConfigureDistance { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x170006BD RID: 1725 // (get) Token: 0x06001E72 RID: 7794 // (set) Token: 0x06001E73 RID: 7795 public extern float distance { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x170006BE RID: 1726 // (get) Token: 0x06001E74 RID: 7796 // (set) Token: 0x06001E75 RID: 7797 public extern bool maxDistanceOnly { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }