using System; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004D9 RID: 1241 public struct DrawRendererSortSettings { // Token: 0x17000D8D RID: 3469 // (get) Token: 0x06003BF9 RID: 15353 RVA: 0x00069944 File Offset: 0x00067B44 // (set) Token: 0x06003BFA RID: 15354 RVA: 0x00069968 File Offset: 0x00067B68 public bool sortOrthographic { get { return this._sortOrthographic != 0; } set { this._sortOrthographic = ((!value) ? 0 : 1); } } // Token: 0x0400121B RID: 4635 public Matrix4x4 worldToCameraMatrix; // Token: 0x0400121C RID: 4636 public Vector3 cameraPosition; // Token: 0x0400121D RID: 4637 public SortFlags flags; // Token: 0x0400121E RID: 4638 private int _sortOrthographic; } }