using System; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004DC RID: 1244 public interface IRenderPipeline : IDisposable { // Token: 0x17000D8F RID: 3471 // (get) Token: 0x06003C00 RID: 15360 bool disposed { get; } // Token: 0x06003C01 RID: 15361 void Render(ScriptableRenderContext renderContext, Camera[] cameras); } }