using System; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004DE RID: 1246 public struct LODParameters { // Token: 0x04001225 RID: 4645 public bool isOrthographic; // Token: 0x04001226 RID: 4646 public Vector3 cameraPosition; // Token: 0x04001227 RID: 4647 public float fieldOfView; // Token: 0x04001228 RID: 4648 public float orthoSize; // Token: 0x04001229 RID: 4649 public int cameraPixelHeight; } }