using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x02000315 RID: 789 public interface IDispatcher { // Token: 0x17000B60 RID: 2912 // (get) Token: 0x06003222 RID: 12834 IEventHandler capture { get; } // Token: 0x06003223 RID: 12835 void ReleaseCapture(IEventHandler handler); // Token: 0x06003224 RID: 12836 void RemoveCapture(); // Token: 0x06003225 RID: 12837 void TakeCapture(IEventHandler handler); } }