using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x0200032D RID: 813 public class Label : VisualElement { // Token: 0x06003317 RID: 13079 RVA: 0x0004F728 File Offset: 0x0004D928 public Label() : this(string.Empty) { } // Token: 0x06003318 RID: 13080 RVA: 0x0004F738 File Offset: 0x0004D938 public Label(string text) { base.text = text; } } }