using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x0200033E RID: 830 public struct TimerState { // Token: 0x17000BB4 RID: 2996 // (get) Token: 0x06003387 RID: 13191 RVA: 0x00050D88 File Offset: 0x0004EF88 public long deltaTime { get { return this.now - this.start; } } // Token: 0x04000AA2 RID: 2722 public long start; // Token: 0x04000AA3 RID: 2723 public long now; } }