using System; namespace UnityEngine { // Token: 0x0200021B RID: 539 internal enum FingerDoF { // Token: 0x040005DB RID: 1499 ProximalDownUp, // Token: 0x040005DC RID: 1500 ProximalInOut, // Token: 0x040005DD RID: 1501 IntermediateCloseOpen, // Token: 0x040005DE RID: 1502 DistalCloseOpen, // Token: 0x040005DF RID: 1503 LastFingerDoF } }