using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200019E RID: 414 public sealed class FixedJoint2D : AnchoredJoint2D { // Token: 0x170006E0 RID: 1760 // (get) Token: 0x06001EC8 RID: 7880 // (set) Token: 0x06001EC9 RID: 7881 public extern float dampingRatio { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x170006E1 RID: 1761 // (get) Token: 0x06001ECA RID: 7882 // (set) Token: 0x06001ECB RID: 7883 public extern float frequency { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x170006E2 RID: 1762 // (get) Token: 0x06001ECC RID: 7884 public extern float referenceAngle { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } } }