using System; namespace UnityEngine { // Token: 0x02000260 RID: 608 public enum FocusType { // Token: 0x04000749 RID: 1865 [Obsolete("FocusType.Native now behaves the same as FocusType.Passive in all OS cases. (UnityUpgradable) -> Passive", false)] Native, // Token: 0x0400074A RID: 1866 Keyboard, // Token: 0x0400074B RID: 1867 Passive } }