using System; namespace UnityEngine { // Token: 0x0200026C RID: 620 internal sealed class GUIAspectSizer : GUILayoutEntry { // Token: 0x06002A62 RID: 10850 RVA: 0x000369B8 File Offset: 0x00034BB8 public GUIAspectSizer(float aspect, GUILayoutOption[] options) : base(0f, 0f, 0f, 0f, GUIStyle.none) { this.aspect = aspect; this.ApplyOptions(options); } // Token: 0x06002A63 RID: 10851 RVA: 0x000369E8 File Offset: 0x00034BE8 public override void CalcHeight() { this.minHeight = (this.maxHeight = this.rect.width / this.aspect); } // Token: 0x0400078A RID: 1930 private float aspect; } }