using System; namespace UnityEngine { // Token: 0x02000454 RID: 1108 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = true)] public class HeaderAttribute : PropertyAttribute { // Token: 0x060038BD RID: 14525 RVA: 0x00061D0C File Offset: 0x0005FF0C public HeaderAttribute(string header) { this.header = header; } // Token: 0x0400112B RID: 4395 public readonly string header; } }