using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000468 RID: 1128 [RequiredByNativeCode] public interface ISerializationCallbackReceiver { // Token: 0x06003921 RID: 14625 void OnBeforeSerialize(); // Token: 0x06003922 RID: 14626 void OnAfterDeserialize(); } }