using System; namespace UnityEngine { // Token: 0x02000287 RID: 647 internal struct Internal_DrawArguments { // Token: 0x0400084E RID: 2126 public IntPtr target; // Token: 0x0400084F RID: 2127 public Rect position; // Token: 0x04000850 RID: 2128 public int isHover; // Token: 0x04000851 RID: 2129 public int isActive; // Token: 0x04000852 RID: 2130 public int on; // Token: 0x04000853 RID: 2131 public int hasKeyboardFocus; } }