using System; namespace UnityEngine { // Token: 0x020003DF RID: 991 internal struct Internal_DrawMeshMatrixArguments { // Token: 0x04000D51 RID: 3409 public int layer; // Token: 0x04000D52 RID: 3410 public int submeshIndex; // Token: 0x04000D53 RID: 3411 public Matrix4x4 matrix; // Token: 0x04000D54 RID: 3412 public int castShadows; // Token: 0x04000D55 RID: 3413 public int receiveShadows; // Token: 0x04000D56 RID: 3414 public int reflectionProbeAnchorInstanceID; // Token: 0x04000D57 RID: 3415 public bool useLightProbes; } }