using System; namespace UnityEngine { // Token: 0x02000288 RID: 648 internal struct Internal_DrawWithTextSelectionArguments { // Token: 0x04000854 RID: 2132 public IntPtr target; // Token: 0x04000855 RID: 2133 public Rect position; // Token: 0x04000856 RID: 2134 public int firstPos; // Token: 0x04000857 RID: 2135 public int lastPos; // Token: 0x04000858 RID: 2136 public Color cursorColor; // Token: 0x04000859 RID: 2137 public Color selectionColor; // Token: 0x0400085A RID: 2138 public int isHover; // Token: 0x0400085B RID: 2139 public int isActive; // Token: 0x0400085C RID: 2140 public int on; // Token: 0x0400085D RID: 2141 public int hasKeyboardFocus; // Token: 0x0400085E RID: 2142 public int drawSelectionAsComposition; } }