using System; namespace UnityEngine { // Token: 0x02000191 RID: 401 public struct JointAngleLimits2D { // Token: 0x170006A5 RID: 1701 // (get) Token: 0x06001E39 RID: 7737 RVA: 0x000255BC File Offset: 0x000237BC // (set) Token: 0x06001E3A RID: 7738 RVA: 0x000255D8 File Offset: 0x000237D8 public float min { get { return this.m_LowerAngle; } set { this.m_LowerAngle = value; } } // Token: 0x170006A6 RID: 1702 // (get) Token: 0x06001E3B RID: 7739 RVA: 0x000255E4 File Offset: 0x000237E4 // (set) Token: 0x06001E3C RID: 7740 RVA: 0x00025600 File Offset: 0x00023800 public float max { get { return this.m_UpperAngle; } set { this.m_UpperAngle = value; } } // Token: 0x0400046A RID: 1130 private float m_LowerAngle; // Token: 0x0400046B RID: 1131 private float m_UpperAngle; } }