using System; namespace UnityEngine { // Token: 0x0200015B RID: 347 public struct JointMotor { // Token: 0x17000561 RID: 1377 // (get) Token: 0x060018F7 RID: 6391 RVA: 0x0001EF90 File Offset: 0x0001D190 // (set) Token: 0x060018F8 RID: 6392 RVA: 0x0001EFAC File Offset: 0x0001D1AC public float targetVelocity { get { return this.m_TargetVelocity; } set { this.m_TargetVelocity = value; } } // Token: 0x17000562 RID: 1378 // (get) Token: 0x060018F9 RID: 6393 RVA: 0x0001EFB8 File Offset: 0x0001D1B8 // (set) Token: 0x060018FA RID: 6394 RVA: 0x0001EFD4 File Offset: 0x0001D1D4 public float force { get { return this.m_Force; } set { this.m_Force = value; } } // Token: 0x17000563 RID: 1379 // (get) Token: 0x060018FB RID: 6395 RVA: 0x0001EFE0 File Offset: 0x0001D1E0 // (set) Token: 0x060018FC RID: 6396 RVA: 0x0001F000 File Offset: 0x0001D200 public bool freeSpin { get { return this.m_FreeSpin == 1; } set { this.m_FreeSpin = ((!value) ? 0 : 1); } } // Token: 0x040003C8 RID: 968 private float m_TargetVelocity; // Token: 0x040003C9 RID: 969 private float m_Force; // Token: 0x040003CA RID: 970 private int m_FreeSpin; } }